Legal
Privacy Policy
How Afterimage Interactive collects, uses, and protects information in our games and on this website.
Last updated: October 29, 2026
Afterimage Interactive, LLC ("Afterimage Interactive", "we", "us", or "our") makes virtual reality games, including Ricochet for Meta Quest (together, the "Games"), and operates this website at afterimageinteractive.com (the "Site"). This notice explains what information we collect through the Games and the Site, how we use it, who we share it with, and the rights and choices you have. If anything here is unclear, or you want to exercise any of the rights described below, contact us through the contact form on this Site.
- Ricochet on Meta Quest
- What information do we collect?
- How do we use your information?
- Who do we share your information with?
- International transfers
- How long do we keep your information?
- Children's privacy
- Your privacy rights and choices
- California residents
- Do-Not-Track features
- Changes to this notice
- How to contact us
Ricochet on Meta Quest
This section applies specifically to Ricochet for Meta Quest. It takes precedence over the general descriptions below where they differ.
Ricochet is a single-player game. It has no accounts of its own, no sign-in, no chat or voice features, no advertising, and no in-app purchases. The game does not record your microphone, your room, or your passthrough camera view. It uses the Meta Horizon platform for the features described here, and it sends us anonymous gameplay statistics as described under Gameplay statistics below.
Information from your Meta account
When you start Ricochet, Meta's platform confirms that your account owns the game, which Meta requires of every app on its store. Through Meta's platform services the game then has access to:
- your Meta user ID, as an identifier specific to this app (not your Meta account number, name, or email address);
- your Meta Horizon username and profile picture;
- the Meta user IDs and usernames of your Meta Horizon friends who also play Ricochet (the Friends platform feature);
- the destination Meta passes to the game when it is launched from a Meta notification or link (the Deep Linking platform feature).
How the game uses it
Your user ID and username label your entries on Meta's leaderboards and let the game find your own entries again. Your friends' IDs and usernames let the game show a friends leaderboard, download your friends' ghosts so you can play against them, and let you challenge a friend to a series. Your profile picture is not shown in the game today and is not stored by us. We never see your email address, your real name, or your Meta account details.
Ghost League, leaderboards and friend series
If you play league matches (Career, Ghost League, or Vs Your Ghost), Ricochet uses Meta's platform services to post your Meta username, your scores and rating, and a summary of how you play (your "ghost": stats such as aim, throw speed, reaction time, and match results) to Meta leaderboards. Other players' copies of Ricochet download this to create AI opponents that play like you and to show the leaderboards, including a friends leaderboard based on your Meta friends. Trophies you win unlock Meta achievements. If you challenge a friend to a series, the challenge and each game's score are stored inside your own leaderboard entry; the friend is referred to only by a scrambled (hashed) code, never by their ID or name, and only their own copy of Ricochet can recognise it.
Challenge alerts
When you challenge a friend, or it becomes their turn, Ricochet can ask Meta to send them a notification outside the game. To do that, the game sends your Meta user ID, a one-time proof issued by Meta that you are a real player, and your friend's Meta user ID to a small relay service we run on Cloudflare. The relay checks the proof with Meta, asks Meta to deliver the notification, and keeps nothing: it stores no data and no log of who challenged whom. If the relay is unavailable, the game carries on and the friend sees the challenge the next time they open Ricochet.
Gameplay statistics
Ricochet sends anonymous gameplay statistics to help us find bugs and improve the game: which modes and arenas are played, match results and lengths, menu pages opened, performance (frame rate), errors, and whether online leaderboard requests succeed. They are tied to a random ID created on your headset, not to your Meta account, name or friends, and we do not collect your IP address or location. The statistics are processed by PostHog and GameAnalytics on our behalf. You can turn this off at any time in Options > Share Anonymous Game Stats, which also deletes any statistics not yet sent. The support code shown there lets us find your statistics if you contact us about a problem.
Online services software
Ricochet includes the Epic Online Services SDK, which starts with the game and connects to Epic's servers for configuration. Ricochet does not use it for any player feature at this time and sends it no information about you; Epic may receive your device's IP address as part of that connection, under Epic's privacy policy.
Deleting your data
See How to request deletion of your data below. Uninstalling the game deletes its locally stored data (match results, trophies, settings, and queued statistics). There is no player account with us to delete.
If you choose to contact us for support, we receive the name, email address, and message you send and use them to respond. Visiting our website, including this policy page, is covered by the Site information below. If Ricochet is released on other platforms, such as Steam, that platform's privacy policy covers your account and purchase there. We will update this notice before introducing different data practices in a future release.
1. What information do we collect?
In short: you can play our games without giving us your name, email, or any account details. Ricochet, through Meta's platform services, accesses your app-specific Meta user ID, your Meta Horizon username and profile picture, and the user IDs and usernames of your Meta friends who play Ricochet, and posts your username, scores, rating, play-style summary and friend-series challenges to Meta leaderboards, as described in Ricochet on Meta Quest above. Ricochet also sends us anonymous gameplay statistics under a random ID that is not linked to your Meta account, unless you turn them off in Options. The platform that sells and runs each game collects some information under its own policy.
Information you give us
Our Games do not require an account, sign-in, or profile with us, and we do not ask for your name, email address, or phone number to play. If you contact us through the form on the Site or by email, we receive the name, email address, and message you send, and we use that information only to respond to you.
Information collected automatically in the Games
Ricochet collects anonymous gameplay statistics (modes and arenas played, match results and lengths, menu pages opened, frame rate, errors, and whether online requests succeed) under a random install ID, with no IP address, location, advertising identifier, or Meta account information, as described in Gameplay statistics above; you can turn this off in the game's Options. Game progress and settings are stored locally on your device. If a future game or update introduces advertising, online play, or similar features, we will describe what is collected here before it is released.
Information collected by the platform
The platform that sells and runs each game (for example Meta Horizon for Meta Quest, or Steam if a game is released there) processes your platform account, purchase, download, and entitlement information, and may collect device, performance, and crash information. That processing is governed by the platform's own privacy policy, linked in section 3.
What we do not collect
We do not collect your contacts, photos, messages, health data, precise location, microphone audio, camera or passthrough imagery, or payment details. Purchases are processed entirely by the platform store, and we never see your payment card information.
On the Site
The Site is hosted by Cloudflare, which processes visitor IP addresses in server logs to serve and protect the Site. The contact form is processed by Cloudflare and delivered to us as an email. We use cookieless, aggregate web analytics, and the Site does not set advertising or tracking cookies.
2. How do we use your information?
In short: to run and improve the games, to respond to you, and to keep things secure. We do not send marketing emails.
- Operate, maintain, and improve the Games, including fixing bugs and improving performance.
- Respond to support requests and other messages you send us.
- Keep the Games and the Site secure and prevent fraud and abuse.
- Comply with legal obligations.
Where the laws of the European Economic Area, the United Kingdom, or similar jurisdictions apply, we process personal data on these legal bases: performance of a contract (running the game you asked to play and answering your requests), our legitimate interests (security and improving our games), your consent where required, and compliance with legal obligations.
3. Who do we share your information with?
In short: we do not sell your personal information. The platforms that sell and run our games process your information under their own policies, our website host processes server logs and contact form messages, and we disclose information when the law requires it.
- Meta Platforms Technologies, LLC: the Meta Horizon store and Meta Quest platform services, including purchases, downloads, entitlement checks, user IDs and profiles, friends, leaderboards, achievements, notifications, and platform-level performance and crash reporting. Meta Horizon privacy policy
- PostHog, Inc. and GameAnalytics ApS: processing of the anonymous gameplay statistics described in Ricochet on Meta Quest, on our behalf. PostHog privacy policy, GameAnalytics privacy policy
- Cloudflare, Inc.: website hosting, security, analytics, delivery of contact form messages, and hosting of the challenge-alert relay described above, which stores no data. Cloudflare privacy policy
- Epic Games, Inc.: the Epic Online Services SDK included in Ricochet, which connects to Epic's servers when the game starts. Epic Games privacy policy
- Valve Corporation: Steam distribution and purchase processing, if and when a game is released on Steam. Steam privacy policy
We may also disclose information:
- In a business transfer: in connection with, or during negotiations of, a merger, sale of company assets, financing, or acquisition of all or part of our business.
- For legal reasons: where required by law or a valid legal process, such as a court order or subpoena, including responses to public authorities.
- To protect rights and safety: to investigate or prevent fraud, threats to any person's safety, illegal activity, or violations of our policies.
4. International transfers
We are based in the United States, and the providers above may process information in the United States and other countries. Those countries may have data protection laws that differ from the laws of your country. Where we transfer personal data from the European Economic Area, the United Kingdom, or Switzerland, we rely on appropriate safeguards such as the European Commission's Standard Contractual Clauses or a provider's participation in an approved data transfer framework, and we protect your information in accordance with this notice wherever it is processed.
5. How long do we keep your information?
We keep personal information only as long as necessary for the purposes described in this notice, unless a longer period is required or permitted by law, and we then delete or aggregate it. Leaderboard entries, ghosts and friend-series data posted through Meta's platform services stay until you ask us to remove them. Anonymous gameplay statistics are kept for up to 24 months and then deleted or aggregated. The challenge-alert relay keeps nothing. Messages you send us are kept as long as needed to resolve your request and for our records. Other information held by the platforms in section 3 is retained under their own published retention schedules. If you ask us to delete your data (section 7), we will delete what we hold and pass your request to the relevant provider where we can.
6. Children's privacy
Our Games are made for a general audience and are not directed to children under 13. We do not knowingly collect personal information from children under 13. If you are under 18, please use the Games only with the permission of a parent or guardian, and note that the platform you play on may have its own age requirements and parent-managed account options. If you believe a child has provided us personal information, contact us through the contact form and we will delete it promptly.
7. Your privacy rights and choices
In short: you can contact us to access, correct, or delete the information we hold, and you can manage your platform account and its privacy settings with the platform directly.
Platform controls
- Meta Quest: your Meta account settings and the Meta Horizon privacy settings control what Meta collects and shares about your use of apps, including crash and usage reporting.
- Your device: uninstalling a game deletes its locally stored progress and settings.
Your rights
Depending on where you live, you may have the right to access, correct, delete, or receive a copy of your personal information, to object to or restrict certain processing, and to withdraw consent you have given. To exercise any of these rights, contact us through the contact form. We will respond as required by applicable law. We may need to verify your request before acting on it.
If you are in the European Economic Area or the United Kingdom and believe we are processing your personal data unlawfully, you may complain to your local supervisory authority (EEA authorities, UK ICO). In Switzerland, the competent authority is the FDPIC.
How to request deletion of your data
You can ask us to delete the data we hold or control about you at any time:
- Email admin@reverieinteractive.io, or use the contact form, with the subject "Delete my Ricochet data" and your Meta Horizon username. If you want your anonymous statistics deleted too, include the support code shown in Ricochet under Options > Share Anonymous Game Stats.
- We will delete your leaderboard entries, ghost and friend-series data from Meta's leaderboards, and your statistics from PostHog and GameAnalytics, within 30 days, and confirm by reply. We may ask you to verify the request first.
- To stop statistics being collected, turn off Options > Share Anonymous Game Stats in the game. To remove the game's local data, uninstall it. Your Meta account and its platform data are managed by Meta under its own policy.
8. California residents
California law gives residents specific rights over personal information. The categories we collect are described in section 1: contact information and message contents when you write to us, internet or other electronic network activity in the form of Site server logs, identifiers and gameplay data processed through Meta's platform services for Ricochet (your app-specific Meta user ID, username, friends' IDs, leaderboard entries and ghost), and anonymous gameplay statistics tied to a random install ID. We do not sell personal information, and we do not share personal information for cross-context behavioral advertising. We do not knowingly sell or share the personal information of consumers under 16 years of age. You have the right to request access to or deletion of your personal information, and we will not discriminate against you for exercising any of these rights. Requests can be sent through the contact form.
California's "Shine The Light" law (Civil Code Section 1798.83) permits California residents to request, once a year and free of charge, information about categories of personal information we disclosed to third parties for their direct marketing purposes. We do not disclose personal information to third parties for their direct marketing purposes. Requests can be sent through the contact form linked below.
9. Do-Not-Track features
Most web browsers and some mobile operating systems include a Do-Not-Track ("DNT") feature. No uniform technology standard for recognizing and implementing DNT signals has been finalized, so we do not currently respond to DNT browser signals. If a standard we must follow is adopted, we will describe that practice in a revised version of this notice.
10. Changes to this notice
We may update this notice from time to time. The updated version will be indicated by the "Last updated" date above and will be effective as soon as it is accessible. If we make material changes, we will take reasonable steps to notify you, such as posting a prominent notice on the Site or in the Games. Please review this notice periodically.
11. How to contact us
Questions, comments, or requests about this notice, including requests to review, update, or delete your personal information, can be sent through the contact form at afterimageinteractive.com/contact/ or by post to Afterimage Interactive, LLC, United States.